ScryMUD features
- Completely original world and code. Medium-sized world with 6000+ rooms, 500+ mobs and 1000+ objects.
- Player controlled shops (you get the goods, set the prices, and collect the dough.)
- Can Brew potions. This requires the brew skill, a cauldron, and the necessary ingredients.
- Can Scribe Scrolls. Requires a scroll, pen, and knowledge of the spell.
- Spells become less powerful when there are many scrolls/potions
that can cast them in the game. This balances the above features.
- Skills and Spells are learned in a tree-like manner. You must
learn the pre-requesites to at least 50% before you can move on to the
skills/spells it enables. So, you can customize your character based on your starting skills and are limited only by the number of practices you have.
- Game-navigated vehicles, like ferries and inter-city coaches
- Complex NPC scripting allows quests and smarter NPCs
- Mobs have some personality traits, which can influence their
behavior in battle and afterwards. Some will track you down and kill
you. Others may heal you if you are badly hurt.
- Banks to keep your cash safe for you.
- Configurable ANSI color.
- Some multi-lingual capability.
- Released under the GPL
Copyright © 2007, Edward Roper. All rights reserved.